shotz
Bullet time, a sample take

Bullet time

Time almost stops while the camera keeps moving.

Best with
Movement mid-air: a jump, a toss, hair or fabric
Models
Kling 3.0, Veo 3.1
Length
3 to 5 seconds
Cost
From 70 credits

How to use it

  1. 1
    Pick a frameA start frame with one clear subject, from your footage or your Library.
  2. 2
    Choose Bullet timeIn Generate, or ask the Assistant for “a bullet time on Jess”.
  3. 3
    Drop it inIt lands on the timeline at the playhead, labelled as generated.
What Shotz sends the model

Bullet time: action freezes at its peak while the camera arcs around the subject, then time resumes.

You can edit this before you generate.

Pairs well with