
Bullet time
Time almost stops while the camera keeps moving.
- Best with
- Movement mid-air: a jump, a toss, hair or fabric
- Models
- Kling 3.0, Veo 3.1
- Length
- 3 to 5 seconds
- Cost
- From 70 credits
How to use it
- 1Pick a frameA start frame with one clear subject, from your footage or your Library.
- 2Choose Bullet timeIn Generate, or ask the Assistant for “a bullet time on Jess”.
- 3Drop it inIt lands on the timeline at the playhead, labelled as generated.
What Shotz sends the model
Bullet time: action freezes at its peak while the camera arcs around the subject, then time resumes.
You can edit this before you generate.

